WAYREST SEWERS II DUNGEON GUIDE
This Episode of "All About Mechanics" is taking part in "Wayrest Sewers II". This dungeon you have access to at level 38 or if you travel to the opening yourself at lower levels. This is located at South Central part of the Stormhaven map as shown below left.
The bosses are marked on the map below right with their names and locations. I shall explain their mechanics as well as what you should and SHOULDN'T do while facing them. Tip: Running away from something just means they will kill you in the back, don't run /wink!
Malubeth the Scourger
This boss is very simple but can go horribly wrong if people do not pay attention. The most simple yet dangerous mechanic is shown as you enter the room in order to activate the fight. This must be paid attention to. First of all make sure the dps and healers spread out a bit and make the tank hold the boss still on the platform or in the middle of the room. Turn her AWAY from the group at all times.
Ground AOE - Throughout the fight the boss will place many AOEs on the ground, these are very large and very easy to see, simply keep your feet out of these as much as possible.
Lift - This mechanic is very simple indeed. The boss will choose a member of the group and lift them off the ground doing damage over time to them the whole time they are in the air. The boss goes into a purple ghost form and cannot be attacked! The ONLY way to release your team mate and continue with the fight is if 2 people from the group activate the shrines on the left and right of the room. Once activated she will release the member of the group and return to normal.
These two shrines are activated to START the fight, so if you have started...you already know where these are. Assign people to go left and right at the beginning. Two one way , two the other, that way no matter who gets lifted, there will always be one member from each side able to press the buttons.
Uulgarg the Risen
This boss was seen in Wayrest I and is pretty similar but has a nasty twist. Hold this boss in the center of the room if possible, putting him in a corner can be VERY bad. Do not drop taunt on him as he can one shot an unaware squishy.
Cleave - The boss will do the same spinning weapon type cleave as the original version and this can be very easily avoided by simple stepping backwards a couple of feet. It is small and easy to avoid so do NOT stand in it, and do not run away, there is no nee
Restless Souls - During the fight the boss will wind up a really nasty heavy attack. This will always be on whoever has agro (should be the tank) but regardless of who it is in, the receiver MUST block! If you block it will do minimal damage, but if you do not, you are DEAD! Do not run away, just block. Warning however, the heavy attack connects before the animation is over so block early!
Fear/Fire - The boss will fear the entire group and you will all run to the outsides of the room. You can break free of this but be careful! When you break free, fire will be placed where you stopped, and it will stay on the ground. So each fear phase, 4x flame aoes will be placed. You MUST step out of this as soon as you break free else you will die in less than about 2 seconds as a dps/healer.
This boss is actually very very simple indeed. You have I'm sure seen many Bone Colossus so far in the game, this is just a bigger version. The tank should turn it away from the group and hold it still with a taunt, while blocking heavies, that is pretty much it.
Skeletons - Periodically the boss will spawn skeletons from his feet, these can be stunned/cc'd by the tank and are very low health. Do not run away from these just keep them still. If you kill them with aoe fast then no problem, if not they will charge up and explode doing close quarter aoe damage. It isn't high damage but dps and healers should avoid it.
Cone Attack - The boss will heavy attack and slam in cone aoe in front of him. So long as the tank has this turned away from the group this wont be a problem. All you have to do is block.
Garron the Returned
This boss is has a few mechanics going on and some NASTY damage, your healer will have to be on point here and your tank will have to control a lot of the room fast else you will be overwhelmed. The tank should taunt the boss and turn it away from the group. The group should spread to their own positions ready to avoid the incoming mechanics.
Ground AOE - There will be lots of fast landing AOES one the ground, do NOT run away like a loon with the maelstrom shuffle, simply step out of them as they land and you will be fine.
Lich Crystal/ghosts - Periodically the boss will spawn 4x lich crystals. These pop from the ground with high aoe damage and each one will spawn a ghost from it. These MUST be chained in by the tank and/or focused down by the dps. They can be interrupted and if they are not they will throw out huge ice damage across the ground.
If you do not kill these fast enough you will get a second wave of them and the room will get out of control with too much incoming damage.
Teleport and leech - The boss will teleport during the fight to another location and then attach a leeching beam to every member of the group doing MASSIVE damage over time. You must run to where there boss is and continue the fight as normal but your healer must focus heals on this phase else you will wipe. If you have a shield/heal as a dps/tank you will need to make use of these to help the group.
The Lost One
This boss is quite simple. It has very similar mechanics to the smaller versions of itself. The tank should grab the boss and center it in the room while trying to stack the adds in the room with it. Focus aoe on the adds and single target on the boss. But the boss must not be facing the group.
Fear - The boss will lean backwards like it is charging up and then release a version of itself in the direction of it's chosen target. simply step aside when this happens and let it run it's path. If it touches you it will do MASSIVE damage and fear you. DPS or Healers generally cannot stand up to this so keep your eyes open. The tank can pretty much block it if they really have to but a simple step to one side will be more than safe enough as it will hit NO one.
Varaine and Allene Pellingare
The final boss in Wayrest Sewers II a lot easier than version I in my opinion. So long as the tank has a taunt on BOTH bosses it wont be a problem. They do not hit very hard and don't have many mechanics to focus on. It is more about stacking them. The trick to this is to make sure that the tank stands ON the archer and the melee will stack with it. Remember ranged targets always work towards their range, so if you move to THEM, you can control them, if not they wont come to you unless you are out of their range. So, grab the melee, and stack it ON the archer boss's feet. This way the group can push as much aoe as possible while focusing the appropriate boss as and when required.
Hard mode is achieved by killing 15 zombies. As shown in the video they come from 2 different places. Key point: DO NOT! pull any zombies until the boss is agressed or it will not count. Once the fight starts, pull them all in and drop ultimates to dispatch them fast.
Heavy Attack - The melee boss will fire off a nasty heavy attack which needs to be blocked. This is a low damage heavy attack and has a knock back. Even a dps or healer can block this with no issue, but this SHOULD be on the tank so long as the tank is maintaining a taunt.
Cone - The Melee boss will occasionally fire off a long thin cone aoe, this has high damage and knockdown. As the tank, simply block it, but dps/healers should step to one side to avoid it.
Circle Aoe - The melee boss will occasionally have a negative aoe surrounding him. The tank will be fine standing in this but dps and healers should be careful as this does do damage over time for those caught inside of it
Bats - Throughout the fight the bosses will disappear and spawn 4/5 vampire bats. Kill these with AOE damage and control them with the tank, do NOT run away it messes everything up. These don't hit very hard and once they are killed the bosses will reappear.
Shields - One of the bosses randomly will get a damage shield for 20seconds. While this is active, keep the AOE damage up and focus the OTHER boss until the shield is gone.
Here is a list of all the loot you can expect to find in Wayrest Sewers II. On normal the loot is blue and the boss does NOT drop a monster helmet, but on veteran difficulty all of the loot is purple and Allene and Varine Pellingare DO drop a special monster helmet. Note Each individual boss can drop a unique item but generally the weapons and jewellery (non named items) come form the last boss) HOWEVER weapons and jewellery and regular loot can also drop from trash and chests, so loot everything!
Thank you for taking the time to watch the content and read this guide.Be sure on your travels to remember, although once you get very experienced you may make these dungeons much easier and faster... it starts from the ground up and it's...
"ALL ABOUT MECHANICS!"