TOXICITY - ADVANCED Stamina Dragonknight PVE build

This stamina Dragonknight build is primarily for END GAME content and the advanced player. Lesser experienced players if they have the gear and understanding of the class WILL perform exceptionally well with this and I would by all means encourage you to try it out...but this is aimed at people with a GOOD amount of knowledge to the class. Sometimes you have to know what to do in a jam and that requires more than copy and paste, so bare that in mind and learn what the skills and passives do first. Pressing the buttons in the right order only work if you know what they do, other wise you will be a glass cannon. This is a raw build where all the damage is applied by your rotation with NO monster set required!!

This has been fine tuned, stress tested and created over a long period of time...the build was created around the time of the release One Tamriel and now is still (several patches and alterations later) strong as hell, even with some of the damage nerfs to certain abilities in the homestead patch and then the additional heavy attack reduction in damage yet the requirements of heavy attacks in the Morrowind patch. This by the way is crucial, we now must heavy attack in order to keep up sustain. But it can be overkill so placing it inside your rotation at the right times to keep damage up time and sustain combined is very important.


You will see that i do heavies during the rotation when resources are low and other times using more light attacks. It is about gauging the situation and incoming sustain from synergies, potions and ultimates in order to time everything perfectly inside mechanics.

This build also has a choice that most dps players forget to add to their set-ups..UTILITY!
IF you choose to slot it, our molten armaments, not only do they boost the groups damage (minor brutality+major sorcery) but they also give US resources back, along side some other shiny perks in the earthen heart passives... but remember you are not just a have a very strong vigor based on your overall stats and it FITS on your bar without loosing dps, sustain or survival. Sneak one in occasionally and help out your group and the healers.

The fact that we are built for a massive amount of poison not only makes our abilities cheap with the dk passives, not ONLY gives us more uptime on poison status effects but ALSO gives us massive sustain due to the updated combustion passive in the scalebreaker dlc. Now if poison status effects are active from us, we get 500 stam back every two seconds!

The skills used in this set-up are split into two bars with a couple of variations if you choose to use them.




1) Molten Whip/Echoing Vigor
2) Poison Injection

3) Noxious Breath
4) Flames Of Oblivion/Molten Armaments
5) Arrow Barrage
Ultimate - Standard Of Might

Dual wield

1) Venom Claw

2) Barbed Trap

3) Consuming Trap
4) Bloodthirst/Rapid Strikes
5) Blood Craze/Rending Slashes/whirling blades
Ultimate - Flawless Dawnbreaker

Champion Points

Blue Stuff: 56 Thaumaturge - 61 Piercing - 37 Master at Arms - 6 Physical Weapons Expert - 61 Precise Strikes - 49 Mighty

Green Stuff: 75 Tenacity - 75 Mooncalf - 44 Warlord - 72 Tumbling - 4 Shadow Ward

Red Stuff: 19 quick recovery - 64 hardy - 64 elemental defender - 51 thick skinned - 72 ironclad

                                                                 Lower champion points

If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..

Firstly be sure to get 30 points into Mighty, this will allow you access to the 9% critical chance passive and give you a good base for physical/poison/disease damage across the board. Then get 40 points into Thaumaturge to start getting that dot bonus for your skills bonus before then pushing for master at arms and physical weapons expert. . After that push for piercing while evening out your cps until you hit maximum.

As far as the resists are concerned (red trees) get 15 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.

For the green trees be sure to spread tenacity and mooncalf as evenly as possibly and boost them both to 75, then after work on dodge roll costs (tumbling) and break free costs (warlord).



Front bar: Light Attack, Rapid Strikes, Light Attack, Venom claw, Light Attack, Rending Slashes, Light Attack, Consuming Trap, Light Attack , Rapid Strikes, Light Attack , Barbed Trap, Weapon swap (be sure to weapon swap as soon as you activate the ability).


Back Bar: Arrow Barrage , Light Attack, Poison Injection, Light Attack, Flames Of Oblivion, Light Attack, Noxious Breath, weapon swap (be sure to press swap as soon as you activate the ability).

Remember to always put down your Molten Armaments buff once every second rotation if you choose to slot that instead of Flames of oblivion but then you WILL lose your whip procs (described in the video) in those instances you should use Circle of Protection Or Echoing vigor on the bar instead.
A damage drop but a gain in utility. The choice is yours.

NOTE: The Light attacks on the front bar can be Heavy Attacks occasionally Instead if you are in a situation where you are really struggling for resources, when low use 2-3 heavies on the front bar (always before Bloodthirsty).


                                                          Potions, poisons and food

Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Poison - Alkahest + Nirnroot + Nightshade + Fleshfly Larvae

Weapon Power potions - Dragonthorn + Blessed Thistle + wormwood + Larkons Tears

Food -
          Recovery Food
          Artaeum Takeaway Broth - fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
          Dubious Camoran Throne - White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)

          Flat food -
          Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
          Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
          Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)


                                                                   Gear Set-up

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!

We are using the Shadow mundus stone. All 64 points are into stamina!

We are an ORC but other races are also usable.
Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit, or dark elf.

Alternate Setup

Gear Locations

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