The Tormentor Stamina Sorcerer PVP Build
The Tormentor is here!!!
This build is made to make the most of the sorcerer's "get in get out" speed while dishing out decent damage and having very high ability to debuff the targets. This is a solid spearhead to any team.
The trick to this is making sure everything is done in the right order. The sets together create a unique way to fire off Tremorscale and this adds to the element of surprise. This works in cyrodiil for sure but works incredibly well in co-ordinated groups in BATTLEGROUNDS (no cp's required)...LOTS of fun!!:)
Generally most people proc Tremorscale by taunting the enemy. Now you do actually do this, but the way you do it is NOT expected. Your shield charge is a charge ability which means the Tormentor set turns that charge ability into a taunt on impact!
For shield charging you get wicked defense buffs at the same time as slamming the enemy down to the floor, hitting pretty hard and then following up with a Tremorscale surprise hit, you also get the debuff from Cyrodiil's Crest and from the weapon and spell damage reduction glyph ALL AT ONCE!. Follow up with a light attack and piece armour and it is a MESS!
In a co-ordinated group this spearhead like attack and debuff in a VERY short burst is devastating to any target unlucky enough to receive a shield assault because by the time they have realized what is happening the group have already finished them off!
ALL of these fire off in your attack..Resist buff for you, damage shield for you, knockdown/stun on target, damage done by knock down, damage done by Tremorscale, reduction to target weapon and spell damage, major defile reducing their ability to heal and health recovery by 30%, light attack damage, piece armour damage, major breach (5280 spell resistance removed) and major fracture (5280 physical resistance removed). This is NASTY!
In long fights you can still sustain very well while pressuring the hell out of them by continuously being hard to hit, entering with shield assault and evading with streak. The enemy's resources are stripped a lot because of their need to break, dodge roll or try to defend and/or catch you!.
Remember if you have the Asylum two hander, to make sure you apply those executes while the enemy is low health even if you know for sure you are not going to kill them. Low health targets can build up to 14 ultimate PER attack with the two hander execute. That allows for some free abilities and blocks from your block ultimate, OR high aoe pressure and heals with bats!
This is an aggressive build but at the same time it can defend like hell, whether that be in terms of making a gap while you recover, or actually defending yourself with free blocks and/or huge resists. Remember..don't BURN all your resources at once. Pace them. And if you need to , be sure to heavy attack. You do a lot of damage with it and it gives you back stamina.
High speed movement for chasing down the enemy
High speed exits for resource recovering or gap making/closing
Tanky resists and hps with high impen for those nasty crits
HUGE debuff capability
Free blocks and free dps with the block ulti active!
Easy to farm gear! (banished cells specifically is the first dungeon in the game for AD)
Tactical with solid results if applied properly, practice and use your brain!
High ultimate building capability hitting low health targets with the two hander execute.
FREE DAMAGE!! yes that's right, free damage if you hit that block ulti. Your charge-taunt-tremorscale combo is free with that ultimate on, and so is your piece armour, USE IT to your advantage!
Timing is everything. If you are in trouble and you have a little too much ulti saved up, hit the two hander ulti (especially vs a tank) and pump your resists over the max. You are already hard to kill this will give you a window.
And finally, tactical retreat. Get in, smack stuff, get OUT! don't be afraid to streak away to get back into action. Just don't spam it:)
One Hand And Shield
1) Shield Assault
3) Piece Armour
4) Resolving Vigor
5) Bound Armaments
Ultimate - Shield Discipline
1) Dizzying Swing
2) Reverse Slice
4) Rally/crit surge
5) Bound Armaments
Ultimate - Devouring Swarm
Blue Stuff: 19 blessed - 23 Thaumaturge - 50 Piercing - 66 Master at Arms - 25 Physical Weapons Expert - 23 Precise Strikes - 64 Mighty
Green Stuff: 75 Tenacity - 75 Mooncalf - 44 Warlord - 56 Tumbling - 20 Befoul
Red Stuff: 11 quick recovery - 37 hardy - 37 elemental defender - 48 thick skinned - 72 ironclad - 40 Resistant - 25 Expert Defender
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Mighty, this will allow you access to the 9% critical chance passive and give you a good base for physical/poison/disease damage across the board. Then start getting that master at arms and physical weapons expert boosted so your main damage types are boosted. After that push for piercing while evening out your cps until you hit maximum.
As far as the resists are concerned (red trees) get 11 points into quick recovery asap for the res bonus passive and then from there push your critical Ironclad and Resistant bonuses up while balancing your resists between hardy, elemental defender and thick skinned until you have a good even base. Remember in PVP you get hit with a LOT of direct damage, so Ironclad is essential!
For the green trees be sure to spread your cc and survivability first! So Warlord, Tumbling and Shadow Ward are very important. In the mean time balance your cps for Tenacity and Mooncalf until you are comfortable. Recovery is of course key but so is your ability to break and get out of trouble, so get those costs down fast.
Potions and food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while give a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Immovable Potions - Mountain Flower + Columbine + wormwood + Larkons Tears
Food - Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)
Dubious Camoran Throne - White Meat(1) + Insect Parts(1) + Guts(1) + Beetle Scuttle(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Serpent mundus stone along side 64 points into Stamina
We are an Imperial but other races are also usable. Orc, Reguard or Nord are good substitutes.