"The Vampire" PVP Magicka Sorcerer Build
So many builds out there take advantage of vampire or werewolf but there are two major differences between the two skill lines "generally". Most of the time people pick vampire for the passives, barely use the skills and just take the recovery,reduction to damage, and of course the sneak bonus. As a werewolf however, you go FULL out dog mode and use all your skills until werewolf runs out or someone kills you. I kind of wanted to make the most of the vampire for once and actually find a way to utilize it not just for passives but to actually play AS a vampire. Taking full advantage or the skills and passives combined, as effectively as possible.
So, this is what you now have!
The vampire traditionally recovers from killing, feeding etc. Yet our health regen in this game is low...so i had to find other ways to make you stronger. The feed ability itself (invigorating drain) does a decent amount of damage along side a stun and ultimate gain...so replenishing hps and ulti...the bats does damage and all who are hit give you health back...but generally it is used once in a blue moon because it costs a decent amount of ultimate.
However with the sets and traits combined along side some useful passives and of course class...i have managed to adapt to this mindset of "the more you kill the stronger you get" by massively reducing the cost of abilities and ultimate in order to allow you to gain so much back from being in combat that you can almost spam your self replenishing abilities at the same time as killing things, making you very powerful!
The sets and passives combined allow you to gain ultimate very fast in order to not only kill things in aoe, BUT stay alive while doing so. If you are hit, you can gain ultimate, if you kill you can gain ultimate, for light and heavy attacks you gain ultimate, for invigorating drain you gain ultimate, and all of ultimates (and vampire abilities) are reduced by the combination of skills/passives and the armour. So the more you get stuck in, the stronger you are. With this overall setup the way it is put together and calculated...your bat swarm costs a tiny 94 ultimate!! over 9 seconds from just one undead player kill+ combat itself with all procs bells and whistles combined you can gain 134 ultimate...meaning in a zerg, you can keep bats going for a LONG time while doing crazy aoe damage and staying alive !
Some bonuses to this setup:-
Heavy armour setup with decent resists and bonus to return from heavy attacks
AOE damage that not only devastates groups but heals YOU for every target hit per second
Safe Bomb mode, healing from your damage allows you to hit with surprise coordinated attacks BUT you dont get one shot for doing so.
Your main spamable (invigorating drain) heals you, does decent damage and of course STUNS the target
CRAZY ultimate regen, passively 8 per second if used a light attack and then invigorating drain (a possible +1 per second from decisive) also not even considering the ultimate gain (up to 14 per 6 seconds) from bloodspawn OR kills(20 ulti for player kill with passives and +9 if they are undead).
High pressure applying cc that heals you and generates your much needed ulti regen.
SOLO play made fun, jumping into zergs and picking off people with executes while your aoe burns stuff down.
Group play is hell to anyone on the receiving end!
Heal from doing damage along side your vamp abilities by keeping power surge active (heals from crits)
free executes and fast speed (plus resists) from boundless storm, get up close and personal, your lightning ticks can proc "disintegrate" .
finally...role play!, you are an ACTUAL VAMPIRE, rather than just pretending to be with some passives!
No need to dodge roll out of root abilities, simply mistform and save your stamina for breaking free from stuns!
So keep your buffs up, activate that proximity detonation...and when you are about to pop, hit bats, pop an early mages wrath (pops at 20% hps) light attack, and then pressure them hard with invigorating drain.
Tanky targets take a little more, but soft targets do NOT see it coming and by the time they break cc, they are usually dead. If they break loose just repeat..keep buffs up and pressure them like hell until they pop (spam that invigorating drain) or until bats is ready again! rinse repeat.
Be sure to keep knocking out light attacks between skills for your weapon procs (spell damage etc) and if you run low on resources, get out with mist form, pop a healing ward or two and heavy attack with the resto/lightning staff for huge magicka return.
This is a lot of fun solo but mostly fun in a group of equally annoying builds ! take maybe 3-4 of these, + one healer and you will take out armies:)
You are most welcome! and enjoy!:)
1) Inner Light
2) Invigorating Drain
3) Hardened Ward
4) Elusive Mist
5) Mage's Wrath
Ultimate - Eye Of The Storm
1) Streak/lightning bolt
2) Healing Ward
3) Boundless Storm
4) Power Surger
5) LProximity Detination
Ultimate - Devouring Swarm
Blue Stuff: 75 Thaumaturge - 19 blessed - 53 Spell Erosion - 75 Elemental Expert - 23 Elfborn - 25 staff expert
Green Stuff: 75 Tenacity - 75 Arcanist - 44 Warlord - 48 Shadow Ward - 28 tumbling
Red Stuff: 11 quick recovery - 37 hardy - 37 elemental defender - 48 thick skinned - 72 ironclad - 40 Resistant - 25 Expert Defender
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Elemental Expert, this will allow you access to the 9% critical chance passive and give you a good base for elemental damage across the board. Then get 40 points into Thaumaturge to start getting that dot damage increase for your main skills. After that push for spell erosion while evening out your cps until you hit maximum.
As far as the resists are concerned (red trees) get 11 points into Quick Recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, Elemental Defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.
For the green trees be sure to spread your cc and survivability first! So Warlord, and Shadow Ward are very important. In the mean time balance your cps for Tenacity and Arcanist until you are comfortable. Recovery is of course key but so is your ability to break and get out of trouble, so get those costs down fast
Potions, poisons and food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while give a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX Magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Immovable potions - Mountain Flower + Columbine + wormwood + Larkons Tears
Cowardice Poison - Cornflower + Lady's Smock + Alkehest
Food - Minstral Banana-Bunny Hash - Small game(1) + Bananas(2) + Seasoning(3)
Melon-Baked Parmesan Pork - White Meat(1) + Melon(2) + Cheese(3)
Solitude Salmon-Millet Soup - Fish(1) + Tomato(2) + Millet(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Lover mundus stone with this also to make sure we get plenty penetration before buffs are applied to go through the targets resistance, increasing our overall damage.
We are a High Elf but other races are also usable. Breton or Dark Elf are good substitutes.