MALCOLM Necromancer PVE tank build
This tank is designed mostly for off tanking BUT you can main tank with it as well if you are experienced of course but you will have to alter a couple of skills occasionally in heavy/intense blocking situations.
The primary role for this regardless of being able to protect the group from nasty mobs and bosses while holding agro and controlling the positions of the enemies is to pump out as MUCH ultimate usage as possible!!
As an off tank you do NOT need to block as much as perhaps a main tank (depending on content). You also are not usually subject to the majority of the hard hitting stuff. So more often than not you can get away with NOT blocking so much. Which leaves you free to do "other things"!
What do you do when you have everything in place and have nothing else to do ? BUILD ULTIMATE!!
This build takes advantage of 3% reduction to cost with Expunge and modify, 3% reduction to cost with the Imperial passive, 10% reduction to cost with the potentates set, and a further 15% with the dragon!
That is an incredibly amount of reduction to cost and that makes our "Malcolm" (glacial colossus) Ultimate STUPIDLY cheap! It should cost us usually around 225 ultimate. With the applied bonuses above, it only costs us 160!
Now having a cheap ultimate is not all it is about. Cheap means you can use it more often, but faster ultimate regen on TOP of that really changes the playing field!
For ultimate regen, most people rely on passive combat (light heavy attacks and/or damage taken) and perhaps have the odd skill/passive bonus. Which for sure will mean you can use your ultimate just like others BUT we have a little more than that!
For light attacks, heavy attacks etc you can actually generate 3 ultimate a second (note this applies once every 8 seconds so you don't actually have to spam it). Invigorating Drain gives you 5 ulti a second, decisive has a chance for an extra 1 ultimate a second, minor heroism is 6 ulti over 9 seconds, blood spawn can potentially give you 15 ultimate every 6 seconds, we can get 10 ultimate every 16 seconds for using a corpse, you get 6 ultimate every corpse consumption from necrotic potency, AND if you end up killing undead, deadra or werewolves you get 9 ultimate for each kill!
Our regen is insane!!
Key bonuses to the setup
HIGH CC with amazing stun durations and add control!
Constant minor protection so long as you keep up cc abilities for you and your group!
REALLY high reduction to cost!
HUGE ultimate regeneration!
Major Vulnerability (30% damage done increase to target for EVERYONE) from our Colossus Ultimate!
High use of class skills, making it feel like a totally unique setup/class/playstyle
High health bonus!
The more you understand about the class, the more powerful you are if you have the ability to take advantage of the situation at the time, ESPECIALLY if there are many many BODIES!
One Hand And Shield
1) Expunge and Modify
2) Hungry scythe
3) Piece Armour
4) Invigorating Drain/Absorb Magic
5) Bone Surge / Heroic Slash
Ultimate - Glacial Colossus
1) Expunge and Modify
2) Unnerving Boneyard/ Elemental blockade / Inner Fire
3) Beckoning Armour
4) Necrotic Potency
5) Agony Totem
Ultimate - Renewing Animation / Warhorn
Blue Stuff: 100 Thaumaturge - 20 Mighty - 75 Blessed - 23 Elemental expert - 51 Elfborn - 1 Spell Erosion
Green Stuff: 65 Tenacity - 75 Arcanist - 51 Warlord - 7 Tumbling - 72 Shadow Ward
Red Stuff: 19 quick recovery - 49 hardy - 49 elemental defender - 72 thick skinned - 81 ironclad
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 75 points into Blessed, this will allow you access to the the increase to your base healing. Then get 51 points into Elfborn to increase your healing crits and gradually push into Thaumaturge and mighty until these sections are full. Then finish off the remaining points.
As far as the resists are concerned (red trees) get 15 points into quick recovery asap for the res bonus passive.Push for a base of around 30+ points into ironclad to reduce incoming direct damage (you will get hit with a lot of it as a tank) and then BALANCE out your stats, dripping points into ironclad, elemental defender, hardy and thick skinned until all are maxed in terms of their final required amount.
For the green trees be sure to push for Warlord and Shadow Ward as soon as possible. However you can go straight for the Tenacity points as well to be able to get more back from your heavy attacks. Balance these out until you have the desired amount and then push for Arcanist. Although recovery is very useful and required, you want to manage your CC and blocking sustain first..
Potions, poisons and food
Potions really are up to you but they DO help. The most basic form are of course tri-pots and if you really want to push for optimizing and can keep your resources up without trip-pots, the ultimate gaining potions are insane! BUT they can be expensive so you will need to hunt a lot of dragons!
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Immovable Poison - Alkahest + Wormwood - Columbine - Namira's Rot
Tri-Pot - Columbine - Mountain Flower - Water Hyacinth
Ultimate Regen Pot - Dragon's Blood - Dragon Bile's - Mountain Flower
Flat food -
Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Atronach mundus stone. All 64 points are into Health!
NOTE: You can alter this if you wish but that is down to personal preference. Not however any abilities that scale off of health will be affected negatively if you lower your health.
We are an IMPERIAL You can use other races if you prefer BUT bare in mind you WILL loose the flat resources, the resource gain AND the reduction to cost which WILL negatively affect the demonstrated performance and overall design of the build to a small extent.