"Hircine's Hammer" PVP Nightblade Werewolf Build
Sick of facing those shield stackers in Cyrodiil and wondered how the HELL you are supposed to break through the shields at the same time?
Lets face it, hardened ward, harness magicka and healing ward stackers are broken, and some even throw in a barrier to add even more cheese. well not anymore!
This build will not only tear through some of the strongest tanky set-ups out there but also will destroy those shield stacking magicka sorcs from INSIDE their shields!
The actual on foot setup is very strong, you can run around killing stuff with it as standard OR use that form to stay active as possible in big fights and build up the ultimate for the werewolf transformation. You deal nice damage, have good sustain and if you play well, you can take a LOT of damage too especially with the high stam pool to block with on the sword and board bar.
Remember however to keep an eye on your buffs. Pace rally and syphoning strikes to be sure you reactivate them at the most useful time.
The reason or the sword n board essentially is for debuffs, defiles and above all, the extra 1x piece of impen and stamina so you are tanky as hell in werewolf:)
The main thing you must remember in this build while in the think of it is "don't panic"...be sure to take full advantage of your heavies (lights and heavies hurt no matter if you are a werewolf or not) to keep up your sustain and for goodness sake make sure you "defile" the target! If you don't lessen their heals they can be a nightmare to kill, especially lich packing templars.
The lower the targets health the more damage you will do with your light and heavy attacks and this is key to the build. Pressure your target into slapping shields on. And when they do, let rip with lights and heavies, they will NOT survive. The key point of the shield breaker is to go through their shields...when this happens they will panic and shield spam...which will NOT help them because the set goes through their shield.
This will in turn of course waste their resources meaning they will no longer be able to shield...by this point their hp will be so low that your kena and gladiator sets can kick in executing them with simple light attack spamming.
Using your primary attacks was NEVER this much fun:)
High damage output especially at low hp (25% or less)
2x light attacks push kena over the edge, and light attacks are so strong on the werewolf this is perfect
20% increase cost to skills while kena is active BUT pace your werewolf skills, you will be mostly light attacking anyway, which costs NOTHING
Tanky as hell, lots and lots of impen and decent resists as the werewolf means you can really pressure your target.
Doing damage keeps you in werewolf form for longer, HIT STUFF!
HUNT AS A PACK! Werewolves are limited to timing, the more people you have in your pack transformed as werewolves, the longer you can stay as a werewolf. Almost infinite so long as you hit, kill and eat!
Finally...activate your buffs BEFORE you go werewolf, it is quite nasty if you have your buffs running for a few seconds during werewolf and when rally and leeching strikes finish, even in werewolf, you gain from it!
1) Resolving Vigor
2) Dizzying Swing
3) Double Take
5) Reverse Slice
Ultimate - Incapacitating Strike/dawnbreaker
Sword And Board
2) Dark Cloak
3) Piece Armour
4) Leeching Strikes
5) Reverberating Bash
Ultimate - Werewolf Berserker
Blue Stuff: 19 blessed - 23 Thaumaturge - 50 Piercing - 66 Master at Arms - 25 Physical Weapons Expert - 23 Precise Strikes - 64 Mighty
Green Stuff: 75 Tenacity - 75 Mooncalf - 44 Warlord - 56 Tumbling - 20 Befoul
Red Stuff: 11 quick recovery - 37 hardy - 37 elemental defender - 48 thick skinned - 72 ironclad - 40 Resistant - 25 Expert Defender
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Mighty, this will allow you access to the 12% critical chance passive and give you a good base for physical/poison/disease damage across the board. Then start getting that master at arms and physical weapons expert boosted so your main damage types are boosted. After that push for piercing while evening out your cps until you hit maximum.
As far as the resists are concerned (red trees) get 11 points into quick recovery asap for the res bonus passive and then from there push your critical Ironclad and Resistant bonuses up while balancing your resists between hardy, elemental defender and thick skinned until you have a good even base. Remember in PVP you get hit with a LOT of direct damage, so Ironclad is essential!
For the green trees be sure to spread your cc and survivability first! So Warlord and Tumbling are very important. In the mean time balance your cps for Tenacity and Mooncalf until you are comfortable. Recovery is of course key but so is your ability to break and get out of trouble, so get those costs down fast.
Potions and food
Potions really are up to you but they DO offer immunity to cc and recovery bonus while give a burst of stamina/health back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Immovable Potions - Mountain Flower + Columbine + wormwood + Larkons Tears
Drain Heath Poisons - Nightshade + Nirnroot + Fleshfly Larvae + Alkehest
Food - Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)
Dubious Camoran Throne - White Meat(1) + Insect Parts(1) + Guts(1) + Beetle Scuttle(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the warrior mundus stones along side 64 points into stamina!
We are a Woodelf but other races are also usable. Redguard, Imperial or ORC are good substitutes.