The Harvester Stamina Necromancer PVE build
What do we call this? Stamcro? Stam necro? Stamancer? Stamromancer?! Pick your poison, i'm sticking with Stam Necro, regardless of the term used to describe it, this class is INSANE!
This stamina Necromancer build built for HIGH dps and MASSIVE ultimate gain! The point of the ultimate gain is of course to be able to use ultimates as much as possible but with a much higher group beneficial purpose!
The Necromancer is equipped with a buff EXCLUSIVE to this class only! The colossus ultimate, has a built in Major Vulnerability which increases all damage done to the targets affected by 30%! While this is a short duration buff it is the ONLY one of its kind in the game. So to fully utilize this you need either multiple necromancers staggering this ability, OR high ultimate regen for more up time...OR BOTH!
As a Necromancer you DO have pets and you CAN raise the dead but the Necromancer is very different in comparison to the many you may have seen in other games. The pets that are controlled by the Necromancer instead of being life long companions/minions, are in fact "fire and forget" burst damage and time periods of power!
Unlike the sorcerer you do NOT need to double bar your pets or else they will die, they are fired, they do their stuff and then they are gone. Ready for you to fire of a NEW one. Constantly summoning more and more disposable pets as you go.
The BIG bonus to these pets and types of spells/skills is that the Necromancer ALSO can utilize corpses! Much like the Templar can consume corpses for the sake of stamina return and heals, The Necromancer (depending on skill chose) can heal, regain stamina, magicka and even ULTIMATE! Yes you can actually CONSUME ultimate with the Necrotic Potency skill, from dead bodies...And here is the crunch...
Those skeletons,minions and skills you fire and forget, actually lay down corpses once they are dead! WHICH by the way, YOU can CONSUME with Necrotic Potency!
So, not only can you consume enemy corpses, but also FRIENDLY ones as well!
If you are new to the Necromancer you can of course spam abilities, look awesome and have lots and lots of fun. BUT if you are advanced enough, or understand enough of the class to have very good situational awareness and understanding of their passives and skills, you can become VERY powerful indeed!
To be a good Necromancer you need to know what is going on around you, time your attacks, strategically place skills to benefit you and always keep an eye on those dead bodies.
This can be somewhat of a selfish class, and lets face it, a Necromancer SHOULD be since it utilizes sacrificial type abilities for personal gain, BUT at the same time, if used well can be extremely beneficial to any group! Their power is incredible if wielded correctly.
This build overall has high damage as initially stated, but it also has very good survival. The orc passive for healing from weapon abilities is already a nice touch, our Necrotic Potency ability also heals us for consuming corpses as well as gaining ultimate...And utilizing Briarheart actually means that while devastating the enemy with constant damage, you can constantly HEAL when you critically strike. Being that one of our main passives is actually a crit chance INCREASE, our damage AND survival actually goes UP when targets are low health due to the sheer amount of crit output!
One more major bonus to the Stamina Necromancer specifically is it's damage TYPE! It has a mixture of poison and disease meaning poison status effects(single target 6 second damage over time effect) and disease status effects (minor defile reducing healing received and health recovery by 15%) are both VERY active, so you can cripple the enemy with high uptime of both. And above all as far as the damage TYPE is concerned is, this class is a jack of ALL trades!
Instead of being heavy single target, or heavy dot, or heavy direct damage, it actually has a balanced combination of all 3! We have GREAT damage overtime, huge direct damage and a LOT more aoe potential in our class abilities than any other stamina setup utilizing class skills.
Also the way that abilities can work in tandem with other abilities of the Necromancer, make this feel much more like a "class" rather than a character using "weapon skills". We still have a couple of weapon skills for sure, BUT we can and DO use a LOT of class abilities on this setup making it feel VERY unique!
Most stamina struggle with area of effect damage but this does NOT, for once a stamina class setup can borderline MATCH the potential of some Magicka setups while NOT sacrificing single target to do so!
One more thing to note for our survival...we have 1250 extra health JUST for being a Necromancer in our passives! How awesome! This means recovery food does not make us "ultrasquish" like many other classes!
Key bonuses to the setup
High damage output in both single target AND AOE!
Fire and forget abilities/pets which do NOT require double baring of the same skills (unlike the sorcerer)
Incredible ultimate gain from our Necrotic Potency IF used correctly!
Major Vulnerability (30% damage done increase to target for EVERYONE) from our Colossus Ultimate
At execute range we have a passive which greatly improves our critical chance!
Just for critical hitting, we can HEAL from our set (briarheart) so we potentially have a build in "crit surge" (sorcerer ability)
High use of class skills, making it feel like a totally unique setup/class/playstyle
High health bonus!
The more you understand about the class, the more powerful you are if you have the ability to take advantage of the situation at the time, ESPECIALLY if there are many many BODIES!
1) Blighted Blast Bones
2) Barbed Trap
3) Detonating Siphon
4) Venom Skull
5) Rending Slashes/Bloodcraze or swap to Ruinous Scythe
Ultimate - Flawless Dawnbreaker
1) Necrotic Potency or swap to vigor
2) Poison Injection
3) Consuming trap or Soul splitting trap for more aoe
4) Skeletal Archer
5) Arrow Barrage
Ultimate - Pestilent Colossus
Blue Stuff: 56 Thaumaturge - 35 Piercing - 66 Master at Arms - 3 Physical Weapons Expert - 61 Precise Strikes - 49 Mighty
Green Stuff: 75 Tenacity - 75 Mooncalf - 44 Warlord - 72 Tumbling - 4 Shadow Ward
Red Stuff: 19 quick recovery - 64 hardy - 64 elemental defender - 51 thick skinned - 72 ironclad
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Mighty, this will allow you access to the 9% critical chance passive and give you a good base for physical/poison/disease damage across the board. Then get 40 points into Thaumaturge to start getting that dot bonus for your skills bonus before then pushing for master at arms and physical weapons expert. . After that push for piercing while evening out your cps until you hit maximum.
As far as the resists are concerned (red trees) get 15 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.
For the green trees be sure to spread tenacity and mooncalf as evenly as possibly and boost them both to 75, then after work on dodge roll costs (tumbling) and break free costs (warlord).
Front bar: Light Attack, Blastbones, Light Attack, Rending Slashes, Light Attack, Venom Skull, Light attack, Blastbones, Light Attack, Siphon, Light Attack, Barbed Trap, Light Attack, BlastBones , Weapon Swap
Back Bar: Light Attack, Arrow Barrage, Light Attack, Poison Injection, Light attack, Skeletal Archer, Necrotic Potency, Light Attack, Soul Trap, Weapon Swap.
NOTE: Always fire your ultimate if ready, at the END of the rotation and swap back to the front to be sure to get the most damage out of it (front bar has higher weapon damage).
Potions, poisons and food
Potions really are up to you but they DO offer a crit chance bonus AND a 20% increase to your weapon damage and recovery while give a burst of stamina back at the same time.
Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX stamina. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.
Poison - Alkahest + Nirnroot + Nightshade + Fleshfly Larvae
Weapon Power potions - Dragonthorn + Blessed Thistle + wormwood + Larkons Tears
Lava Foot Soup & Saltrice - Saltrice(1) + four(1) + Potato(1) + Scrib Jelly(1)
Artaeum Takeaway Broth - fish(20) + Torchbug Thorax(5) + Powdered Mother Of Pearl (5)
Dubious Camoran Throne - White meat(1) + Beetle Scuttle(1) + Insect Parts(1) + Guts(1)
Flat food -
Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Shadow mundus stone. We have 59 points are into stamina and 5 points into max health!
We are an ORC but other races are also usable. Redguard, woodelf or Imperial are good substitutes, also some people like the khajiit.
Alternate Setup (no Relequen)