FUNGAL GROTTO II DUNGEON GUIDE
This Episode of "All About Mechanics" is taking part in "Fungal Grotto II". This is one of the first dungeons you have access to at level 39 or if you travel to the opening yourself at lower levels. This is located at the most western part of the Stonefalls map as shown below left.
The bosses are marked on the map below right with their names and locations. I shall explain their mechanics as well as what you should and SHOULDN'T do while facing them. Tip: Running away from something just means they will kill you in the back, don't run /wink!
This boss is very simple kind of "hold it still and smack it type" but there are a couple of things to keep an eye on. The tank should turn the boss away from the group and hold it as still as possible. while the group stay BEHIND it. There are two adds that should be killed fast but as long as the tank pulls them with the boss they won't last very long to standard aoe damage from the group.
Heavy attack - As simple as it sounds, the boss will heavy attack the person with agro, simply block this and you will be fine, even as a dps, but fail and you will be knocked down.
Spray - The boss will spray poison in a frontal aoe at the tank or whoever has agro, this can be interrupted.
Poison - The boss will select random members of the group to place poison for a few seconds under their feet. Do NOT stand in this for more than a second or so, find a gap and get safe. The easiest way to do this (incase multiple people get their own dots) is to stay together and stack up. If you stack up and poison lands, ALL together move to the next safe spot, then when it drops again, all move together and so on. You do this so that if more than one of you get a poison dot at the same time they are both placed together in one spot rather than thrown all over the room. If people start running around in circles the room will be filled and you will have no where to go, and you will die. The tank should stay still no matter what as he/she can take the damage so long as small heals are incoming.
This boss is the PUG KILLER of the dungeon. So many groups do NOT pass this dungeon because they cannot kill this boss. It isn't that she is particularly difficult to kill, it is more of a case of people not paying attention (or unaware) of what needs to be done. Focus, work together and pay attention to the mechanics. The tank needs to taunt the boss at all times and turn her away from the group, the group should always stand behind her and watch for her aoe attacks.
Heavy attack - The boss will try to almost stealth but at the same time crouch and wind up a heavy attack, you must block this or you will be knocked back and it can kill a dps/healer.
Slow One Shot - This is the mechanic that will destroy groups! ONE member of the group will be pinned to the floor by 4x shadows of the boss. just ONE shadow must be killed and your group member will be released. So it is essential that you as a group focus ONE SHADOW! Every time this dungeon wipes a group on this boss it is because people all try to show off killing their own shadow. kill ONE and it is problem SOLVED!
Tethered Blast - The boss will put a glowing affect on 2 players, and they will be tethered to each other with a beam. Spread out and run two DIFFERENT directions to break the beam, once it is gone come back in again. If you don't break the beam you will explode and die.
Shadows - During the fight the boss will split into 4 shadows that must be killed before she respawns again. When they are dead she will instantly come back with a heavy attack so be sure everyone is blocking in case she has lost a taunt effect and picks a dps/healer as a target.
Ciirenas The Shepherd
This boss is commonly known as a "long fight" and people skip it far too much simply because they do not understand the mechanics. They are a lot simpler than they look and it is a very fast fight. The tank should ALWAYS keep a taunt on the boss (close or ranged) and NOT taunt the spiders.In the mean time the group need to focus as much single target as possible and be careful to not do too much aoe damage.
Shadow bolt - Randomly through out the fight the boss will Fire dark magic type projectiles at members of the group, this happens a LOT but it can be interrupted making her attacks pretty useless, keep hitting her but be sure to interrupt all the time. Be careful not to push her off the cliff bashing/interrupting though (interrupt from behind the boss not in front if you can help it. Failing this will basically make the her go to far across the room and reset the fight so be careful.
MARK/Spiders - Throughout the fight the boss will mark one member of the group at random. This mark affect is her telling her spiders to hit YOU. The ONLY way to agro the spiders is if YOU are the target. If you are the target, move to the other side of the room, take the spiders with you and stay alive. A tank can help you pin the spiders here also if necessary too to make them stay there longer. Everyone else should focus the boss.
DO NOT!!! kill the spiders! Each spider you kill buffs her resists and if all spiders die you will ONLY do 10% damage to the boss. That's right, your 30k heavy attack now does 3k maximum...your 1k hits now do 100 etc etc. It is KEY that the spiders survive or you will be there all day!
Spawn Of Mephala
This boss is VERY straight forward but can go wrong with people running around the room. So only move when you HAVE TO. The tank should try to hold the boss as still as possible the whole fight and stay AWAY from the portal.
Heavy attack - This is very simple, no matter what role you are (should be on the tank) be sure to block the heavy attack or you will be knocked down.
Portal - The portal at the back of the room will open up and suck in a member of the group through out the fight over and over. Each time the portal pulls someone in, they will have to kill a about 7 or 8 spiders before the portal will let them leave again and come back to the fight. This happens constantly throughout the fight until the boss reaches low health. The trick to this is to be sure that a capable dps player can kill and survive in there...THIS is based on positioning so you can decide who goes in. The CLOSEST person to the portal is the one who gets sucked in. This is why it is incredibly important to fix your positions and not run headless around the room.
Burst - During the fight the emit a large aoe burst from her body which does high damage and knocks back if caught. Simple move away from this, the tank can block this.
Bomb - During the fight the boss will attach a beam to an aoe that will follow a player around the room, kite this until it explodes and then get back into position (kite = move with it to avoid it hitting you or anyone else). If it touches a player it will deal HIGH damage, and if you are caught with both this and the burst combined you WILL die.
This boss is simple but things can go wrong. The adds around the room can be completely avoided if you fight the boss in the middle of the room, but if people start yoloing and running around then they will join the fight and add some complications in the form of stuns and such which you do NOT want to have to deal with, so walk in the room carefully. The tank should turn the boss away from the group and stand still. The group should stand behind the boss and also STAND STILL!
Whirlwind - The boss will spin his weapon around his head and anyone caught in the aoe will take high damage, simple step out of it...and i mean STEP out of it. The aoe is TINY, do NOT run around there room, there is no need, people are not impressed with you dancing, and you WILL pull the surrounding (not yet agroed) enemies into the fight.
Heavy attack - The boss will heavy attack the tank (or whoever has agro). This is a really hard hitting heavy attack and will knock you back possibly attracting the attention of the adds around the room. However if you block it you will take a very small amount of damage, so don't miss the block
Drain - The boss raise his weapon in the air and for around 5 seconds or so, drain magicka rapidly from the whole group, this is a royal pain if you are a magicka build (does damage also) make sure through the whole fight you get in plenty of heavy attacks to keep your resources up or else you will be in trouble.
The final boss in Fungal Grotto II has some simple yet devastating mechanics. If you focus as a group you will pass this with flying colours but you must work together. Stay together as a team. The healer should focus as much as possible to keep the group up, the tank should shield the group if possible and ALWAYS hold a taunt.
Light attacks - These hit dps and healers REALLY hard so make sure that taunt doesn't drop off!
Beams - Periodically throughout the fight the boss will raise her staff in the air and attach a beam to each player in the group draining them of their health. This does a LOT of damage but it can be mitigated with damage shields and heals, so your healer and tank need to play full protectors during this phase.
NOTE: there is a big negate bubble in the room. If you run inside this will protect you from this phase BUT you will cancel hard mode. Hard mode is achieved by NEVER standing in the bubble. No members in the group should ever go anywhere near it if you want that hard mode clear. Stay away!
Teleport and black holes - Every time each phase finishes the boss will teleport to 3 members of the group, one after the other. So she will jump from one to the other until she settles. Each teleport will place a black hole on the ground which will spread to a massive size and standing in it WILL kill you. This is where working as a team comes into play.
If you run around the room headless all spread out, you will fill the room with black holes and you will wipe. BUT if you stay stacked on each others feet the whole time, she will teleport to 3 of you BUT since you are all on the same spot, she will place the black holes all together. Allowing you to control where they go...
This tactic is simple. Hug up, let her place them, and them move to the other side of the room and kill her from range. Every time she teleports, do it again. Hug up move to the other side of the room. It is ranged a ranged and a long fight this way but it is incredibly effective and easy if done this way.
Here is a list of all the loot you can expect to find in Fungal Grotto II. On normal the loot is blue and the boss does NOT drop a monster helmet, but on veteran difficulty all of the loot is purple and Vila Theran DOES drop a special monster helmet. Note Each individual boss can drop a unique item but generally the weapons and jewellery ()non named items) come form the last boss) HOWEVER weapons and jewellery and regular loot can also drop from trash and chests, so loot everything!
Thank you for taking the time to watch the content and read this guide.Be sure on your travels to remember, although once you get very experienced you may make these dungeons much easier and faster... it starts from the ground up and it's...
"ALL ABOUT MECHANICS!"