EASY SORC - PVE Magicka Sorcerer


That's right, the easiest to use Sorcerer build in the game built with quite possibly the highest AOE available, with solid sustain and survivability.

This is built for players of ALL skill levels from a brand new player all the way up to the PROs.
So long as you maintain your rotation you will have constant dps and incredible sustain.
Due to how the heavy attack is applied and all the skills and sets (CP's also) to benefit this, every time you apply your normal damage (heavy attack) you actually GAIN resources. Unless you are having to shield a LOT it is almost impossible to run out of magic.

This has high single target with INCREDIBLE AOE. Just make sure you ALWAYS have wall of elements (Unstable wall of elements) active, don't heavy attack without it!. Make sure your buffs are up and always make sure you have activated a magicka ability when you enter a fight so that your undaunted infiltrator can kick in.

Also this takes full advantage of, and almost FORCES, off balance! The way off balance works is it scales incredibly high on heavy attacks (70% increase)! So the more off balance, the higher the heavy attacks, the higher your single target and the crazier your AOE (splash damage from your heavies scales off of your single target heavy attack damage!). Note since Summerset maximum magicka now makes your heavy and light attacks a lot stronger due to the way your max resources contribute to wards them. It USED to be spell damage, but now it is not. So hitting just over 3k spell damage self buffed is MORE than enough to make sure that we have a good balance of base stats to contribute towards all areas of our damage.

In Dragon Bones, off balance was given a cool down but some rather nice perks also along with adding to some tactical play.
Firstly, off balance heavy attacks give back double the magicka return from your heavy attack. Secondly although the cool down for off balance is 15 seconds and the up time is 7 seconds (update in scalebreaker) and that is PER TARGET. So if one target in aoe is immune now, you can switch to another for more damage and splash and then switch again and so on and so forth. Little bit of tactical play to utilize it in stack ups of trash. It is incredibly effective!

Due to your massive sustain, your survivability goes up because you have the freedom to use shields whenever you need to without fear of running low on resources.
Also due to Structured Entropy we heal AND have major sorcery so no necessary need for spell pots if you d...AND to add to the mix...your boundless storm is a resist buff too making you more tanky and also makes you very fast. Not to mention the same aoe range around you is where grothdar can do damage once a second for 5 seconds too (with a 5 sec cool down) meaning the closer you are the to the enemy the more aoe you do and the more dangerous it is for them to get in your face. You can survive and you can hit at close range even as a light armour wearing sorc with this setup. Get in there and break stuff!. A few points:-

  • HIGH sustain!

  • Good single target damage.

  • INCREDIBLE AOE damage! (if applied correctly) with the ability to get IN the face of the enemy!

  • Tanky resists and hps

  • Self heals from a damage skill over time (not as strong as the old power surge but you CAN slot "crit surge" if you want for the same old scholl feel and a stronger heal)

  • Damage is applied EASILY with a heavy attack and dots!

  • New player friendly !

  • With practice you can SOLO pretty much 70% of group content (4man group)

  • Easy maelstrom farming! (with practice! maelstrom becomes....relaxing? WTF?!)

  • ALL GEAR (excluding monster helm and maelstrom weapon) can be farmed on NORMAL difficulty due to us having the freedom to upgrade ANY armour and ANY jewellery/weapons we get!

The trial gear is much easier to get on NORMAL and the fact we have ZERO trial jewellery and weapons, this means the odds of getting what we need are MUCH higher! Join pick up craglorn trials, or shout out in local and host your own! We can simply UPGRADE the blue stuff to whatever we want. Aether drops from 3 different trials! So you have a selection of locations! Pick which one you are most comfortable in..get to local zone chat, let people know you are doing it and tell them what roles you need to complete it. You can build a pick up trial from randomers in NO time and normal is a breeze in comparison to the scary veteran difficulty stuff. Get stuck in!

Don't forget, we are now using a new trait called bloodthirsty on our jewellery which gives us an ADDITIONAL 10% (if gold) damage to ALL of our damage when the target is below 25% health also. We have really high execute power!

All of the above stack perfectly with our setup where we have High/decent crit chance, lots of lightning damage passives in the sorc and high elf trees to boost the base lightning damage before we crit or execute...Quite possibly the easiest build in the game where if you apply your rotations properly..EVERYTHING else is passive and done for you! Now, go bunch up some adds, and enjoy!

Final note - Sorcerers excel with lightning damage! just like a Dragon knight does with fire...LIGHTNING ALL THE WAY!!

You are most welcome!:)


Destruction Staff (Lightning)

1) Tormentor Twilight

2) Daedric Tomb

3) Hardened Ward
4) Bound Aegis
5) Mage's Wrath
Ultimate - Ice Comet/Suppression Field

Destruction Staff (lightning)

1) Tormentor Twilight

2) Unstable Wall Of Elements

3) Boundless Storm
4) Degeneration/ Soul Splitting Trap/Crit Surge
5) Lightning Flood
Ultimate - Elemental Rage/Storm Atronach

                                                                    Champion points

Blue Stuff: 75 Thaumaturge - 50 Staff Expert - 64 Elemental expert - 61 Elfborn - 9 Spell Erosion - 11 Master at arms

Green Stuff: 75 Tenacity - 75 Arcanist - 44 Warlord - 72 Tumbling - 4 Shadow Ward

Red Stuff: 19 Quick Recovery - 64 Hardy - 64 Elemental Defender - 51 Thick Skinned - 72 Ironclad

                                                                Lower champion points

If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..

Firstly be sure to get 30 points into elemental expert, this will allow you access to the 9% critical chance passive and give you a good base for elemental damage across the board. Then get 8 points into spell erosion to start getting that penetrating bonus before then pushing for 75 points into thaumaturge. After that push for staff expert while evening out your cps until you hit maximum.

As far as the resists are concerned (red trees) get 11 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.

For the green trees be sure to evenly spread tenacity and Arcanist as evenly as possibly and boost them both to 75, then after work on dodge roll costs (tumbling) and warlord).


Make sure buffs are on before you start then the rotation goes as follows.

Lightning Flood, light attack, Degeneration, Light Attack, boundless storm, light attack, Unstable Wall Of Elements, weapon swap

Light Attack, Daedric Tomb, Heavy attack , Daedric Tomb, Heavy attack , Twilight, weapon swap

Second rotation is exactly the same but leave OUT the boundless storms. Cast it every second rotation only.

When the target is below 50% don't cast the pet anymore. Simply replace it with an EXTRA mines at the end when you bar swap.

                                                             Execute Rotation

Your execute (below 20%) will be solid during your front rotation, so just keep your back bar buff and redot, fast and clean!

You can keep up dots and spam execute if you have enough magicka to do so but generally the execute phase is long so i wouldn't recommend it in all situations, plus the heavy attack damage during off balance will still do a LOT of damage at execute as part of your rotation.

So when you have high sustain simple light attack, then mages wrath x4/5 before swapping bars. If your sustain is low, do exactly as you have been doing before but with mages wrath instead of min


                                                               Potions and food

You can use Tristat pots for a combination of the above and some health back OR if you are really fancy and going for the squishier mode as mentioned in the video...you can make spell pots.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Tri-pots - Columbine + Mountain Flower + Bugloss + Larkons Tears
Spell pots - Lady smock + Water Hyacinth + Cornflower +Larkons Tears

Minstral Banana-Bunny Hash - Small game(1) + Bananas(2) + Seasoning(3)
Melon-Baked Parmesan Pork - White Meat(1) + Melon(2) + Cheese(3)
Solitude Salmon-Millet Soup - Fish(1) + Tomato(2) + Millet(3)


Gear Set-up

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
Note you can use a crafted staff on the back bar if you don't have a maelstrom weapon

We are using the Shadow mundus stone along side 64 points into Magicka We are a High Elf but other races are also usable. Dark Elf, Khajiit or Breton are good substitutes.

Optimal Gear Set-up

Newer player set-up NO maelstrom (Used for farming some of the gear)


I have done COUNTLESS hours/days/weeks of testing and this is the most optimal setup for this particular build. However there are things you can use instead if you are not quite there yet.

If you do not have infallible Aether just yet and you are in the process of farming it, you can use Julianos, elegant, netch, scathing mage, mad tinkerer (that is actually quite fun), destruction mastery. Any of these work WELL with undaunted infiltrator however they will perform less as far as overall damage is concerned. Each one of the above sets along side infiltrator performed about 4k dps LESS but still "WORK".
Siroria is also a nice choice but overall actually performed less on average and does require you to keep an eye on the ground aoe affect for you to keep up time on the buff and on mobile fights this can be difficult. The damage is not FAR off but my best results came from the suggested setup, and the setup is less likely to have performance issues because no bonuses drop off.

As far as monster helms are concerned ilambris is a bad option because we do not get the second proc (fire from doing fire damage). Valkin skoria is actually pretty good for more health and constant damage if you are forced to go ranged. Zaan under performed a lot. Single target was "OK" but the aoe was lacking heavily and the proc was a little more than unpredictable and you are loosing 1k max magicka meaning your overall damage(helmet aside) will drop. If you are wanting more protection with a little aoe around you, ice heart is also an option but again lacking the 1k max magicka will reduce your light and heavy attack damage so you will suffer a dps loss. Ultimately the choice is yours however.

                                                                   Whatever works for you, Have fun!!

Gear Locations

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