BURN - Magicka Dragonknight PVE Build

This Magicka Dragon knight is for all players but particularly some of the newer to mid experienced players in terms of gear. The rotation is a little advanced and will require some practice to master the flame staff, but ultimately EVERYTHING this character is wearing is acquirable either solo or with a small group.

The main focus is on as much damage as possible with a clean damage rotation making sure you take full advantage of your passives and ultimates to be able to sustain. Sustain on the DK is bad because of so many class based skills but with practice you will learn to cope with it and perform VERY well. In trial situations your recovery is awesome because of all the running buffs, off balance has a decent up time (free whips if you can time it well) but solo this will take practice. Make sure Though whether solo or in a group you keep a note of your resources and use a heavy attack inside your rotation when you need to. You will NOT loose dps if you keep a heavy inside your rotation occasionally, but you will if you burst down all of your resources and then do nothing but heavy attack to get it back. This has very high single target DPS, decent aoe damage and VERY good heals and survivability "with practice"...if you don't use use your shield, and pay attention to applying burning embers (or reapplying it) you will be squish. Practice practice practice:)

A few tips:

  • If you run low on magicka, make sure on your front bar rotation...instead of "light attack whip x5", change it to "heavy attack, whip, heavy attack whip" until you have enough back to carry on as normal. Only a couple of times at low magicka should ever really be required.

  • keep up engulfing flames. Anything affected by this ability takes 10% more flame damage. don't let it run out!

  • Elemental blockade. This ability not only does decent aoe damage in front of you but also helps to keep your main set (burning spell weave) active as much as possible by apply increased status effects (burning) and also is part of your overall improvement to dps while weaving with light/heavy attacks with the maelstrom weapon on you

  • Be sure to use your ultimate as soon as you can so that your damage can improve and be consistent overall in a long fight AND to keep up your sustain (you get resources back for using ulti's)

  • in mass aoe situations if you go low health or have to interrupt stuff suddenly... Use deep breath, you will close range aoe interrupt and heal massively. A utility skill none the less but in some situations it is VERY handy.

  • if you are in a jam, RE-APPLY burning embers. As demonstrated in the video...re-applying it grants you a heal based on the damage already done by the skill. This is a HUGE heal.

  • Also note that if the whip icon changes to a set of eyes, not only is your whip free of cost, but ALSO will do MUCH more damage AND heal you.

  • Above all...USE YOUR SHIELD!! if you are taking too much damage or know you are about to, use harness magicka! A dead DPS player = ZERO dps!



Destruction Staff (Flame)

1) Burning Embers

2) Degeneration

3) Engulfing Flames
4) Unrelenting Grip/InnerLight/Harness Magicka
5) Molten Whip
Ultimate - Meteor/Ice Comet/Shooting star

Destruction Staff (Flame)

Molten Whip
2) Elemental Blockade

3) Rearming trap
4) Flames of oblivion
5) Eruption
Ultimate - Standard Of Might


                                                                Champion Points

Blue Stuff: 11 Spell Erosion  - 51 Elfborn - 64 Elemental Expert - 75 Thaumaturge -  3 Staff Expert - 66 Master At Arms
Green Stuff: 75 Tenacity - 75 arcanist - 44 Warlord -  72 tumbling - 4 Shadow Ward
Red Stuff:  64 hardy - 64 elemental defender - 51 thick skinned - 72 ironclad - 19 Quick recovery


                                                             Lower champion points

If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..

Firstly be sure to get 30 points into elemental expert, this will allow you access to the 9% critical chance passive and give you a good base for elemental damage across the board. Then get 9 points into spell erosion to start getting that penetrating bonus before then pushing for 75 points into Thaumaturge. After that push for staff expert and master at arms while evening out your cps until you hit maximum.

As far as the resists are concerned (red trees) get 11 points into quick recovery asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.

For the green trees be sure to evenly spread tenacity and arcanist as evenly as possibly and boost them both to 75, then after work on dodge roll costs (tumbling) and warlord).

Cps can be messed with depending on your weapon trait. Sharpened is still optimal for this build but if you have any other trait you may want to put more into penetration. OR if you are in a VERY optimized trial and find you have things like alkosh and crushers running constantly, you can also drop the penetration cps and push them into elfborn instead. This is however "situational". For every day use, trials, dungeons and solo, this is just fine hitting high penetration with just a piece armour taunt running in the group.



Whip Rotation:

Light Attack, Burning Embers, Light Attack, Molten Whip, Light Attack, Molten Whip, Light Attack, Molten Whip, Light Attack, Molten Whip, Light Attack, Molten Whip, Light Attack, Engulfing Flames, Light Attack , Degeneration,Weapon Swap...

Back bar Rotation: Light Attack Eruption, Light Attack, Rearming Trap, Light Attack, Flames of Oblivion, Light Attack, Elemental Blockade, Weapon Swap.

Unrelenting Grip Rotation (infinite sustain):

Light Attack, Burning Embers, Light Attack, Molten Whip, Light Attack, Unrelenting Grip,(3x), Light Attack, Molten Whip, Light Attack, Engulfing Flames, Light Attack , Degeneration,Weapon Swap...

Back bar Rotation: Eruption, Light Attack, Rearming Trap, Light Attack, Elemental Blockade, Weapon Swap.

Note: ONLY cast "Eruption" every SECOND rotation. One rotation with it, one rotation without it.


                                                               Potions and food

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice which one you use.

Spell pots - Lady smock + Water Hyacinth + Cornflower +Larkons Tears
Tri-pots - Columbine + Mountain Flower - Bugloss - Larkons Tears

Food: Minstral Banana-Bunny Hash - Small game(1) + Bananas(2) + Seasoning(3)
         Melon-Baked Parmesan Pork - White Meat(1) + Melon(2) + Cheese(3)
         Solitude Salmon-Millet Soup - Fish(1) + Tomato(2) + Millet(3)


Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!

We are using the Shadow Mundus stone along side 64 points into Magicka.

We are a Khajiit, but also a High Elf, Dark elf or Breton are good substitutes.

Gear Set-up

Note: IF you have Siroria and you can actively Utilize it, then you can use that INSTEAD of Destruction Mastery!

Beginner Set-up (crafted gear with no Maelstrom weapon)

Gear Locations

Burning Spellweave - City of Ash I and II
Destruction Mastery - Dragon Star Arena

Maelstrom weapon Inferno Staff - Veteran Maelstrom Arena
Grothdarr - Vaults of Madness Veteran
Zaan - Scalecaller Peak

Mantle Of Siroria - Cloudrest

Seducer - Crafted 3 trait set

Julianos - Crafted 6 trait set

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