The ALMOST Immortal Warrior PVE tank build
This PVE Tank build is set to be able to do as I think tank should be able to do...and that is get samcked really hard and not care. Basically when I hear the word "tank" I assume that it is supposed to be "hard to kill" like a really big gorilla in a suit of armour! Generally it's pretty common now to see squish tanks where they hold their block all day long and yet if the shield goes down they are dead. These are of course effective but that is a totally different style of play. This, takes full advantage of the ability to survive while holding onto a boss and at the same time be able to protect the group and self sustain as well as boosting damage to your team!
This is tricky first of all since we have a low stamina pool. To make use of our stamina the most effective as possible we must heavy attack between the bosses big attacks. This means you MUST know your target to look for those windows of opportunity. It is a very select way of play but if you can master it, you are very hard to kill even without a healer.
The sets that are used are very specific to the build and are used for multiple stacking bonuses. Healing received is high along with almost capped resists (no need for a buff), high hps, and high magicka recovery. These combined mean that we can proc our heal a lot and make the most out of that from the healing received....Our hps are massive so we can take a LOT of damage + this also improves the size of our heals (% of hp based) and the size of our igneous shields and bone shields (group shielding based on % of YOUR max hps). And finally of course where the magicka recovery comes in, we can pretty much SPAM shields to support our self, our heals and the group!
Not to mention of course Galenwe (set) can BUFF the groups damage JUST by blocking!
If you block you can buff 3 people with 40% increased light attack damage and can proc once a second! Based on the fact light attacks now hit much harder and are based off of max resources now instead of weapon damage heavy, this is a VERY nice bonus. We are a CHUNKY hard to kill tank who CAN support the group with defense and damage performance boosts.
And NOW we can take advantage of an entirely NEW set called Claw of Yolnahkrin which gives the whole 12 members of a trial MINOR courage which is a stacking bonus along side MAJOR courage, and all you have to do is TAUNT! Simple and effective buff for your group inside a tanking set! So the choice of which one you use is yours but they are both (galenwe and claw) very effective!
The Sets and methods behind the build complement each other so much but you must make sure you stick to certain rules:-
If you use igneous shields while leeching is active your heals from it will be larger until major mending has faded.
Blocking (if using galenwe) BUFFS your group IF you need to block AND Stonekeeper gives resources back too. So although you shouldn't permablock, you ARE rewarded for blocking and can maintain it VERY well!
Taunting the targets (with claw set) BUFFS the group just for doing what you do best! Holding agro!
if you see the Leeching proc (poison under an enemy) hit Igneous Shields
keep Green Dragon blood on ALL of the time, it isn't just a heal, it is a buff too
Igneous Shield BEFORE any heal, if you can help it.
TAKE SYNERGIES! you must maintain your resources, synergies give back 4% of all stats with max undaunted passives, don't waste them!
Make sure you heavy attack like hell to keep up resources, while applying shields (igneous and bone shield, yes they stack!)
Shield your group!! Bone Shield close to allies so they can take the synergy to shield 3 other members, and spam those Igneous shields close by to keep them from taking damage! Free mitigation to the group by you spamming your shields makes a BIG difference to their survivability!
BLOCK THE BIG HITS! we are not a perma-block tank, but that doesn't mean we don't block, block the big stuff, the one shots etc...make sure you are of course "active" tanking, where you pretty much FIGHT the enemy with your heavies, but you MUST block the big ones. We have very good block cost reduction without suffering any major diminished returns due to the way the build is setup BUT that doesn't mean we hold block forever, learn your boss mechanics!
Don't do "NOTHING"...if you are off tanking or you really are not taking any damage at the moment...build ultimate. We build it from Igneous shields every 6 seconds, heroic slash ever 9 seconds, light attack/heavy attack every 8 seconds, and...if you get a window...get that invigorating drain running...5 ulti a second is insane!!! So...if you have nothing to do...shield the group and build that ulti!
Ulti usage...we are very low stam, we can build ulti incredibly fast to keep up resources and supply warhorns etc...but due to reduction to cost AND fast gain...if we DO need an "oh sh*t" button, our block ulti costs just 135 ulti, and you block and taunt for FREE!
MAJOR HEROISM!! The champion points are very specific, and after hours and hours of testing found the most optimal way to take full advantage of your heals, BOOST your leeching heals, AND take advantage of major heroism in the LAST STAND passive. This is a game changer for pumping out those ultimates. Don't panic if you go low health. Low for you as actually HIGH health for others, we can take it, use those opportune moments to get the BIG heal and the BIG bonuses!
One final note...ADAPT to the situation. Some bosses require a lot of blocking, some do not. Change your food as and when you need, and also alter your attributes if you are still struggling with sustain. It is YOUR character, and YOUR game, alter what you need to for your style of play!
STATUS EFFECTS!!! The status effects combustion passive got buffed to hell and back. Any burning status effect you do grants 500 mag, any poison status effect grants 500 stam. Leeching firing per tick can give you BACK stamina if it has a poison status effect applied from it. Not only that, if you are using Grthdar, THAT fires from leeching, meaning enemies get burnt, refilling your magicka! Health stam AND mag back for being HIT and doing your job!
1 hand and shield
1) Igneous Shields
2) Green Dragon Blood
3) Piece Armour
4) Absorb Missile
5) Bone Surge
Ultimate - Shield Discipline
1 hand and shield
1) Invigorating Drain/Elusive Mist
2) Unstoppable brute
3) Inner Rage
4) Unrelenting Grip
5) Choking Talons
Ultimate - Aggressive Warhorn
Blue Stuff: 75 Blessed - 56 Elfborn - 72 Thaumaturge - 64 Mighty - 3 Piercing
Green Stuff: 64 Tenacity - 75 Arcanist - 56 Warlord - 72 Shadow Ward - 2 Tumbling
Red Stuff: 3 Spell Shield - 49 hardy - 49 elemental defender - 48 thick skinned - 72 ironclad - 34 heavy armour focus
Lower champion points
If you are lower than maximum champion points do NOT worry! This will work no matter what and of course the more cps you get the more effective it will be, however some hints on what to do at lower cps. I get questions about 300cps, 401 cps, 12 cps? we could be here all day but here are somethings i personally would recommend to prioritize in your damage areas..
Firstly be sure to get 30 points into Blessed, this will allow you access to the 12% critical chance passive and give you a push to your dragon blood heal. Then get push to finish blessed and elfborn evenly. Fionally evenly split Thaumaturge and Mighty to boost the strength of the leeching so your heals from it are stronger.
As far as the resists are concerned (red trees) get 11 points into Heavy Armour Focus asap for the res bonus passive and then from there BALANCE your resists between hardy, elemental defender and thick skinned until you have a good even base and just drip them in boosting it as you go until you are maxed.
For the green trees be sure to spread tenacity and Arcanist as evenly as possibly and boost them both to 75, then after work on block costs before pushing to break free and dodgeroll.
if you find while optimizing or based on your group (perhaps you have a decent resist buff running from a warden) you can drop the heavy armour focus for some more into Ironclad and expert defender. You will over cap on resists and therefore not need the additional physical because it is covered. Saving you points
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Atronach mundus stone and 64 points into Max Health...however if you are struggling with your sustain you can split the attributes more into stamina, but bare in mind your heals from your procs and all round shielding for you AND the group will take a hit since everything is based off of "max hps". But whatever suits you best.
We are An Imperial but other races are also usable. Orc, Argonian or Nord are good substitutes.
Potions, poisons and food
Potions really are up to you but they do offer recovery/sustain while give a burst of stamina/mag/health back at the same time depending on the choice of potion. I would highly recommend using Tripots if you can afford them BUT you can of course use trash magicka or stamina pots depending on how comfortable you are with your resources.
Food is very simple, in stressful high block situations you can use HIGH max stat food (max health and max stam). The rest of the time if you can manage your sustain you can go with max health and mag recovery food in order to keep up HIGH mag recovery and more ability to spam your shields to protect the group and get back stamina.
Poisons - Alkahest + Columbine + Blessed Thistle + Mountain flower
Tri-pots - Columbine + Mountain Flower + Bugloss + Larkons Tears
Max health and max stam
Sticky Pork And Radish Noodles - White Meat(1) + Radish(2) + Flour(3)
Garlic Cod with Potato Crust - Fish(1) + Potato(2) + Garlic(3)
Braised Rabbit with Spring Vegetables - Small Game(1) + Greens(2) + Seasoning(3)
Max health and mag recovery
Orzoga's Red Frothgar - Clear Water(1) + Comberry(1) + Honey(1) + Mint(1)
Optimal Gear Set-up
OLD Alternate Setup (high major protection)
OLD original setup (really Cheap Ultimate)